The inspiration came from a technique already used in NES emulators, where more scanlines would be inserted in the CPU thread while pausing video and audio in the meantime and everything described so far can also be used with the SA-1 and SuperFX coprocessors (others don't need it as they're implemented via HLE). Unlike before, where fixed overclocking could introduce sound/framerate issues or crashes in some games, this new method's goal is to counter slowdowns without any audiovisual compromises while also keeping compatibility as high as possible. Overclocking is now available in the emulator's nightly builds and, while it's true that other emulators have included it a long time ago, this implementation is severely different from the others in many ways.īyuu, the developer behind bsnes, has explained the feature accurately in a Reddit post. Could you make a tutorial on how to do it in BSNES Whenever I do as you. This does not involve new custom imagery or upscaling algorithms. You will need to know how to navigate the BS-X to load up the game from there. Rendering the rotated, scaled or pseudo perspective backgrounds at higher resolutions. Bsnes had already made news back in April with its well-received HD Mode 7 mod, however, it looks like a new retrogame enhancement feature will soon be added to its arsenal. Description: bsnes-hd (called 'HD Mode 7 mod, for bsnes' in early betas) is a fork of bsnes (great SNES emulator by byuu, currently based on version 107r3) that adds HD video features.HD Mode 7.
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